Do you remember the 80s? I don’t. But I tell you, the 80s
live.
Blood Dragon is both
a love letter too and an affectionate parody of 80’s action films, in all their
ridiculousness and excess. The game is packed with homage’s to the iconic films
of the era, from Robocop’s gun to an opening helicopter sequence ripped from
the script of Predator. With a “Mark
IV Cyber Commando” named Rex Power Colt as the protagonist (voiced by Michael Biehn of Terminator and Aliens
fame!) Blood Dragon wastes no
time in embracing the explosive and ludicrous nature of its source material.
You see Blood Dragon
never tries to be smart. Blood Dragon
does try it’s damndest to be fun, funny, and unrelentingly true to its
deliberately chosen style and feel. It succeeds from start to finish.
The cyber-apocalyptic future. 2007
The tropical paradise of Far
Cry 3 returns, but this time around the island is soaked in TRON style neon
and chrome. A heavy sky crackles with dramatic lightning and the horizon is a
skyline of ruined cities backlit by mushroom clouds. Nearby explosions send VHS
scan lines tracking across your vision. The synthesizer heavy soundtrack,
almost worth the cost of purchase alone, has to be heard to be believed.
For some reason my screenshot program made all blue colors red and vice-versa. This Blood Dragon is actually really angry and warming up his laser beam eyes. |
All creatures and enemies have received an overhaul that
leaves them right at home in their new surroundings. Cobra commandos with
computerized voices and convincingly low budget costumes replace pirates and
privateers. Cyborg sharks and gorgeous Black Velvet tigers replace their real
world counterparts. Blood Dragon adds
a delicious layer of 80’s flavor, spray cheese style, atop of the rock solid
FC3 engine. You can almost feel the muggy Miami humidity on the atomic breeze.
The plot doesn’t make a lot of sense (something about
missiles and your former commander gone rogue) but then it doesn’t really need
to. No part of Blood Dragon, from the
deliberately intrusive and tongue-in-cheek tutorial to the cheesy dialog to the
ridiculous weapon and creature descriptions, takes itself in any way seriously.
Rex growls out groan worthy one-liners with every kill. At one point your
mission objective becomes, quite literally, to jump the shark. The developers
worked hard to make every aspect of the game so bad it’s good.
No Fate
The FC3 engine allows for a seamless flow between tactical
stealth and balls-to-the wall action. Either is an equally viable, rewarding,
and fun approach. Enemy cyborgs are easy to sneak up on or pick off with the
bow, but when alerted aggressively search the area and home in on gunfire. You
always have a good sense of how close to being detected you are. When you get
spotted it doesn’t feel like a reason to re-load the game, just an excuse to
break out the heavy weapons.
Sneaking up on and knife-tickling hapless goons remains a joy. |
Roaming the island and preying on your Omega Force foes is
both entertaining and profitable. Stealth takedowns return from FC3 and can be
chained together to silently wipe out an entire squad. Patrolling jeeps and all
the soldiers inside can be eliminated with a well placed mine in the road or a
single explosive round. You can hang back and tag a garrison full of guards
with your “Cyber Eye” to see them through walls. Or you can kick down the front
door, blazing away with the classic shotgun from the Terminator films and reenacting the police station scene.
The major gameplay addition is the titular Blood Dragons
themselves. These massive, glowing neon dinosaurs roam the island, devouring
everything within reach and blasting everything else with their mighty
laser-beam eyes. Immune to fire and extraordinarily resistant to conventional
weapons each encounter with a Blood Dragon is a mini-boss fight in itself.
One Blood Dragon can usually clear an enemy garrison on it's own. Of course then you have a Blood Dragon sitting in your new base. |
Fortunately Blood Dragons can be manipulated to your
advantage. If you destroy or deactivate the barriers protecting enemy garrisons
then the Dragons will rush in, doing most of your work for you amid a chorus of
cyborg screams and weapons fire. The beasts also have an appetite for
cybernetic hearts, which can be harvested from your enemies and thrown to
distract attacking Blood Dragons or sic them on Omega Force patrols. The
dynamic encounters between Omega Force, the friendly scientist faction, the
cybernetic wildlife, and the almost unstoppable Blood Dragons makes the island
a lively and dangerous place.
Ain’t got time to bleed
Blood Dragon is a
shorter, sleeker, more focused game than its parent. It trims out a lot of the Far-Cry 3 fat, like crafting and vehicle
challenges. You’re given access to a potent suite of weapons, explosives, and
abilities right out of the gate. As a Mark IV series cyborg Rex can run as fast
as a jeep, leap from any height without injury, and breathe underwater. This
isn’t a game about going from a spoiled thrill seeker to a badass warrior. Rex
starts as a badass able to bail out of a hang-glider from 100 feet up, shank
the hapless cyber-goon he lands on, and then mow down a dozen of said goon’s
friends with a chain-gun.
The Mini-Gun. Old Painless. Hold down the trigger and roar along! |
There is still a basic XP and level-up system in place, but it’s
entirely linear with no assigning of points. More difficult kills, like stealth
takedowns and headshots, award generous dollops of XP. Rex is a bit fragile at
the start of the game but each level adds extra bars of health and other perks,
many adapted from the FC3 skill trees.
Blood Dragon’s
campaign is quite short and can be polished off in a few hours if you rush
straight through the handful of missions. Side content takes the form of
liberating garrisons, converting them into friendly bases that function as
re-supply and fast travel points and allowing access to hunting and hostage
rescue missions. There are also VHS tapes (each with descriptions parodying a
popular 80’s film genre) and other collectables scattered around the island,
along with a scavenger hunt of various animals to kill.
Big cats are even more majestic with full chrome bodies. |
The point of all this is to unlock attachments and upgrades
for your weapons. The assault rifle
gains laser bullets, while the sniper rifle upgrades to explosive rounds that
can one-shot a light vehicle (turning it into essentially a hit-scan rocket
launcher with a scope). The shotgun eventually evolves into an amazing
quad-barreled semi-automatic monster that sets enemies on fire.
Blood Dragon’s
core gameplay is so much fun I found myself finishing all the side missions and
still hungry for more. Even if you 100% everything gameplay clocks in at a
modest 8-10 hours. Perhaps it’s for the best that Blood Dragon doesn’t overstay its welcome. The game builds to a
finale that manages to start at utterly ludicrous and yet somehow keep topping
itself, piling excess atop excess on the way to complete sensory overload.
Game Over Man!
Blood Dragon is
tremendous fun from both a gameplay and stylistic perspective, but it does have
a few rough spots. The dark color scheme, scan line filter, and heavy use of
neon can start to tire the eye after a few hours. There’s no “New Game +” mode
or way to reset the island’s garrisons, so by the time you’ve leveled up Rex
and unlocked all the upgrades for your guns you’ve finished all of Blood Dragon’s content. Ubisoft also
deserves a slap on the wrist for forcing the instillation of their Uplay
digital distribution system when I’ve already bought the game on Steam.
Blood Dragon features frantic pitched battles over traditional boss encounters. |
Blood Dragon’s lower
budget means that many climactic moments, including your final showdown with
your traitorous commander, are done in deliberately low-rez cutscenes that
would feel at home on an NES cartridge rather than via gameplay. This is likely
a necessary trade-off to keep the cost of the game and production time down,
but it’s still slightly disappointing. To be fair it’s not like the original
FC3 had great boss fights either.
These minor complaints aside Blood Dragon is a perfect example of the way DLC should be done. Rather
than just delivering a mission pack of more of the same the developers took
their already polished and playable engine and took it in a different
direction, taking a real risk they probably couldn’t have gotten away with in a
$60 core game. The game sets out to achieve a very deliberate stylistic vision
and it succeeds brilliantly. Other developers with finished engines and an
interest in producing DLC should take note.
Winners don't charge $10 for 2 hours of re-hashed content. Blood Dragon is a Winner. |
Reasons to Play: Hilarious tribute to everything awesome and
excessive about 80’s entertainment. Kicking synthesizer soundtrack. Seamless
blend of tactical stealth and explosive action. Roam the island harvesting
cyborg hearts and battling giant lizards with laser-eyes.
Reasons to Pass: Life threatening allergy to synthesizers
and neon.
Articles copyright James Cousar, games and images copyright their respective owners.